Alien Blaster Ammo Fallout 4
The conflicting blaster pistol is a weapon in Fallout 4.
Characteristics
The gun is very futuristic in appearance, with a chrome and cherry-red pigment job. It fires blue bolts of energy and deals 50 damage without whatever pistol perks. With maximum levels in Scientific discipline! this weapon can be modified to run using fusion cells. This reduces the harm by two points, but extends the battery size and allows for continued use of the weapon once its standard ammo cells are depleted.
The downside to this weapon is its big shot size and boring projectile speed - these tin can lead to shots missing or clipping cover where a normal round would take gone through. The game treats this gun as if information technology is silenced for detection, but does not confer the skill-based boosts to damage for a silenced weapon from Mister Sandman or other sources.
The conflicting blaster pistol, however, is not a bad weapon to use in V.A.T.S. and shut-range gainsay, due to its low AP cost, good accuracy, practiced DPS and great range (with the perk Gunslinger practical for the latter ii). The slow travel time of the projectiles also hit grenades in the VATS ameliorate than energy weapons with faster projectile speed as those fire also early and miss the grenade, while the slower blaster bolts hit the grenade at the correct time.
Weapon modifications
Slot | Mod | Description | Weapon prefix | Range change | Perk needed | Components | Form ID | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Barrel | Curt butt | Standard. | – | – | – | – | – | – | – | – | – | Aluminum x3 Circuitry x3 Glass x4 Plastic x6 Screw x3 | 001888E8 |
Long barrel | Superior range and sighted accuracy. Meliorate recoil. Poor hip-fire accurateness. | Long | – | – | +84 | – | – | +0.5 | +30 | Science! three | Agglutinative x5 Aluminum x4 Circuitry x3 Cobweb optics x2 Fiberglass x8 Glass x3 Screw x3 | 001888E6 | |
Grip | Standard grip | Standard. | – | – | – | – | – | – | – | – | – | Aluminum x3 Plastic x4 Screw x3 | 001A8A48 |
Sharpshooter's grip | Better recoil and hip-burn down accuracy. | Sharpshooter's | – | – | – | +3 | – | +0.2 | +68 | Scientific discipline! ii | Agglutinative x4 Aluminum x6 Fiberglass x5 Rubber x4 Spiral x4 | 001C509D | |
Magazine | Standard mag | Uses standard alien blaster rounds. | – | – | – | – | – | – | – | – | – | Adhesive x1 Aluminum x2 Circuitry x1 Cobweb eyes x3 Spiral x3 | 001C50A7 |
Fusion mag | Reduced damage and ammo capacity. Changes ammo blazon to Fusion Cells. | Converted | -2 | – | – | – | +21 | – | +143 | Scientific discipline! four | Adhesive x4 Aluminum x5 Circuitry x5 Fiber optics x3 Golden x3 Nuclear material x4 Spiral x3 | 001C50A4 | |
Sights | Standard sights | Standard. | – | – | – | – | – | – | – | – | – | Adhesive x1 Aluminum x2 Plastic x2 | 001A8A49 |
Short scope | Improved magnification. Superior sighted accuracy. | Scoped | – | – | – | +12 | – | +0.4 | +53 | Scientific discipline! 2 | Adhesive x2 Glass x2 Plastic x4 Spiral x2 | 001888E7 | |
Short night vision scope | Night vision. Improved magnification. Superior sighted accuracy. | Night-vision | – | – | – | +12 | – | +0.iv | +188 | Science! 3 | Agglutinative x5 Circuitry x3 Crystal x3 Fiber optics x3 Fiberglass x5 Nuclear material x3 Spiral x3 Silver x3 | 001C50A0 |
Variants
- Hub's Alien Equalizer - A special variant of the alien equalizer pistol given past Dara Hubbell with the Lucky legendary effect.
Locations
Information technology can exist looted off an alien, who is constitute inside a cave side by side to a UFO that crashed from the sky. The cave is just northeast of the crash site and can be found by post-obit the green liquid on the basis and rocks.
The consequence may exist mentioned by whatever follower besides Dogmeat, who may comment on seeing something crashing from out of the heaven. The event is fairly loud, and a crash is heard. Go eastward of Oberland station, northwest of Anecdote Hillock Reservoir or northward of Vault 81, to find the crash site. I tin can also use the "garbled radio beacon" radio indicate to detect the crash site. There should be fire around the crash site, making information technology hands spotted at night. Follow the green claret splatters to an unmarked cave, where a live alien has the blaster. The alien itself is low-leveled and easily killed, but will drop the alien blaster pistol along with a very large amount of ammo for it.
Notes
- The description of the fusion magazine says "Reduced impairment and ammo capacity. Changes ammo type to fusion cells." Notwithstanding, the ammo chapters really increases to 63.
- The fusion magazine modern does not change the model or appearance of the weapon in any style; the blaster's reload blitheness volition fifty-fifty still seem to bear witness an conflicting blaster circular beingness loaded into the weapon.
- Despite its model'south unique advent, the conflicting blaster's night vision telescopic has the same HUD overlay and cross-hairs as the respective mod has on any other weapon.
- The alien equalizer round used by the weapon prior to it being modified is limited in quantity to the corporeality looted from the corpse of the alien, somewhen forcing the histrion grapheme to re-sleeping room the weapon to fire fusion cell rounds if they wish to continue using it.
- Killed enemies plow into piles of ash, just like those killed by usual laser guns. However, the ash is colored blue rather than red, similar to enemies killed past Constitute lasers.
- There is also an unusable version of the alien blaster pistol, based on the advent of its analogue in Fallout 3, that is wielded past the animatronic aliens in Nuka-World. This weapon has proper graphics animations for first/third-person view and reloading the weapon if console commands are used to enable it.
- The fourth rank of the Scrounger perk does not touch the weapon in any fashion.
Sounds
Gallery
Alien Blaster Ammo Fallout 4,
Source: https://fallout.fandom.com/wiki/Alien_blaster_pistol
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