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Alien Blaster Ammo Fallout 4

The conflicting blaster pistol is a weapon in Fallout 4.

Characteristics

The gun is very futuristic in appearance, with a chrome and cherry-red pigment job. It fires blue bolts of energy and deals 50 damage without whatever pistol perks. With maximum levels in Scientific discipline! this weapon can be modified to run using fusion cells. This reduces the harm by two points, but extends the battery size and allows for continued use of the weapon once its standard ammo cells are depleted.

The downside to this weapon is its big shot size and boring projectile speed - these tin can lead to shots missing or clipping cover where a normal round would take gone through. The game treats this gun as if information technology is silenced for detection, but does not confer the skill-based boosts to damage for a silenced weapon from Mister Sandman or other sources.

The conflicting blaster pistol, however, is not a bad weapon to use in V.A.T.S. and shut-range gainsay, due to its low AP cost, good accuracy, practiced DPS and great range (with the perk Gunslinger practical for the latter ii). The slow travel time of the projectiles also hit grenades in the VATS ameliorate than energy weapons with faster projectile speed as those fire also early and miss the grenade, while the slower blaster bolts hit the grenade at the correct time.

Weapon modifications

Slot Mod Description Weapon prefix Damage per shot change Fire rate change Range change Accuracy change Magazine capacity (shots per reload) change Weight change Weapon value change in caps Perk needed Components Form ID
Barrel Curt butt Standard. Aluminum x3
Circuitry x3
Glass x4
Plastic x6
Screw x3
001888E8
Long barrel Superior range and sighted accuracy. Meliorate recoil. Poor hip-fire accurateness. Long +84 +0.5 +30 Science! three Agglutinative x5
Aluminum x4
Circuitry x3
Cobweb optics x2
Fiberglass x8
Glass x3
Screw x3
001888E6
Grip Standard grip Standard. Aluminum x3
Plastic x4
Screw x3
001A8A48
Sharpshooter's grip Better recoil and hip-burn down accuracy. Sharpshooter's +3 +0.2 +68 Scientific discipline! ii Agglutinative x4
Aluminum x6
Fiberglass x5
Rubber x4
Spiral x4
001C509D
Magazine Standard mag Uses standard alien blaster rounds. Adhesive x1
Aluminum x2
Circuitry x1
Cobweb eyes x3
Spiral x3
001C50A7
Fusion mag Reduced damage and ammo capacity. Changes ammo blazon to Fusion Cells. Converted -2 +21 +143 Scientific discipline! four Adhesive x4
Aluminum x5
Circuitry x5
Fiber optics x3
Golden x3
Nuclear material x4
Spiral x3
001C50A4
Sights Standard sights Standard. Adhesive x1
Aluminum x2
Plastic x2
001A8A49
Short scope Improved magnification. Superior sighted accuracy. Scoped +12 +0.4 +53 Scientific discipline! 2 Adhesive x2
Glass x2
Plastic x4
Spiral x2
001888E7
Short night vision scope Night vision. Improved magnification. Superior sighted accuracy. Night-vision +12 +0.iv +188 Science! 3 Agglutinative x5
Circuitry x3
Crystal x3
Fiber optics x3
Fiberglass x5
Nuclear material x3
Spiral x3
Silver x3
001C50A0

Variants

  • Nuka-World (add-on) Hub's Alien Equalizer - A special variant of the alien equalizer pistol given past Dara Hubbell with the Lucky legendary effect.

Locations

Information technology can exist looted off an alien, who is constitute inside a cave side by side to a UFO that crashed from the sky. The cave is just northeast of the crash site and can be found by post-obit the green liquid on the basis and rocks.

The consequence may exist mentioned by whatever follower besides Dogmeat, who may comment on seeing something crashing from out of the heaven. The event is fairly loud, and a crash is heard. Go eastward of Oberland station, northwest of Anecdote Hillock Reservoir or northward of Vault 81, to find the crash site. I tin can also use the "garbled radio beacon" radio indicate to detect the crash site. There should be fire around the crash site, making information technology hands spotted at night. Follow the green claret splatters to an unmarked cave, where a live alien has the blaster. The alien itself is low-leveled and easily killed, but will drop the alien blaster pistol along with a very large amount of ammo for it.

Notes

  • The description of the fusion magazine says "Reduced impairment and ammo capacity. Changes ammo type to fusion cells." Notwithstanding, the ammo chapters really increases to 63.
  • The fusion magazine modern does not change the model or appearance of the weapon in any style; the blaster's reload blitheness volition fifty-fifty still seem to bear witness an conflicting blaster circular beingness loaded into the weapon.
  • Despite its model'south unique advent, the conflicting blaster's night vision telescopic has the same HUD overlay and cross-hairs as the respective mod has on any other weapon.
  • The alien equalizer round used by the weapon prior to it being modified is limited in quantity to the corporeality looted from the corpse of the alien, somewhen forcing the histrion grapheme to re-sleeping room the weapon to fire fusion cell rounds if they wish to continue using it.
  • Killed enemies plow into piles of ash, just like those killed by usual laser guns. However, the ash is colored blue rather than red, similar to enemies killed past Constitute lasers.
  • There is also an unusable version of the alien blaster pistol, based on the advent of its analogue in Fallout 3, that is wielded past the animatronic aliens in Nuka-World. This weapon has proper graphics animations for first/third-person view and reloading the weapon if console commands are used to enable it.
  • The fourth rank of the Scrounger perk does not touch the weapon in any fashion.

Sounds

Gallery

Weapons in Fallout 4

Alien Blaster Ammo Fallout 4,

Source: https://fallout.fandom.com/wiki/Alien_blaster_pistol

Posted by: byrdenclither.blogspot.com

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